Hopefully that'll open up new possibilities. Older versions available on request.ġ.0a Fixed capitalization issue on icons for Chomp.ġ.1 Rebalanced several skills, Fixed several bugs : Added Dragon Blood, Dragon Rage : removed Dragon Skinġ.2a fixed bug where firefly was resistableġ.2b found a much cleaner solution than 1.2aġ.2c 1.2b made firefly irresistible, but didn't actually undo the workaround for 1.2b Sound effects for the skill tree don't work.Īny critiques and/or issues are welcomed, This is my first mod and i have plans for expanding and rebalancing it. No need to extract it.Įxplosive Breath isn't working and was removed. Place the zip file in your dungeons of dredmor mod folder. You also leave a flame path where you go and occasionally surround yourself with explosions. Deals crushing damage and knocks back.Ħ : Become The Dragon - Turn into an avatar of destruction and lay waste to all you travel upon! Become a Dragon and gain some helpful boosts to health, fire resist, fire damage, magic resist and armor. Teleports you to the target location and surrounds you with a wreath of flames.ĥ : Tail Slam - Enemies got you down? Tail slam punishes attackers with a devastating ability! 25 % chance to retaliate against enemies with a quick slam from your tail. Your have a 75 % chance to enter a rage upon attacking or being attacked, gaining one conflagratory damage and 3 magic resistance to a maximum of 6 stacks.Ĥ : Fiery Flight - A teleportation spell with a burning consequence. Doesn't work on undead or constructs.Ģ : Dragon Blood - Your blood provides you extra defensive capabilities.ģ : Dragon Rage - You can't help but strike violently and viciously at all those you love. Mainly useful for fire damage/resist and utility.ġ : Chomp - Restore hp and damage enemies! Your attacks have a 25 % chance to inflict a life draining chomp on an enemy unit dealing slashing damage. It contains defensive and offensive boosts along with a teleportation skill and a transformation ultimate. The Dragon Knight tree is a warrior skill tree to turn your hero into a dragonlike warrior of legend. I suppose Staves+Dual+Necro+Emo is a solid core group that you can build whatever the hell you please around.Ever wanted to be a dragon? Well now you can with the fabulous Dragon Knight skill tree! Unleash fearsome attacks and let loose your inner dragon. Now that I write all that, it looks like almost the same build you just described. Then you shoot up Burglary for the bennies and the zero-mana oh-shit teleport, and you're pretty much good to go. Once you get Mark/Circle/Mark/Pact, though, you're basically unstoppable. The zoo on DL2 is mildly scary because you can't go all Mark/Pact on it, but My Chemical Explosion works well with Blood Magic to basically remain endlessly castable at that level. 1 point in Burlgary for all that sweet lockpick XP, straight up Emomancy to Mark of the Black Eyeliner for the Necro resist, 2 points in Demonlogy for Celestial Circle, and then straight up necro to Pact of Fleeting Life. For fun non-mod builds, I had a great time with aīuild. Dredmor is going to be hard though, I think.Ĭlick to expand.Seems like lately most of the most active people on the forums are the modders. It's also nice not having any crafting skills since my inventory doesn't get filled with crap. lots of procs, I melee alot and only really fall back to rift for zoos and when there's too many monsters to survive in melee. He is seriously squishie, but can go toe to toe in melee with muscle and arch diggles as long as pact of fleeting life is up. It was the most frustrating and annoying build I've played yet, and actually the one that spawned this thread.Ĭurrent build is dual wielding staves (yes, I have 4 hands!) along with necro, emo, viking, math, and blood magic. I did back track and go somewhere else, but then the same thing happened on a smaller scale in another room. I'd get one dead and the others would resurrect the one I just killed and/or a snow baal. The RNG hated me so I had no AoE ranged arrows and I couldn't kill the masks fast enough. I finally gave up on that build in a zoo on DL6 or 7 (forgot which) when, after killing a good 40 - 50 monsters the slow way, found that the only ones left were about 10 - 20 masks. This was made worse by the monsters casting it a lot and usually multiple monsters casting it on you at the same time. There was also no curse cure so sight range debuffs got so annoying that I was mentally adding "-1000000 fun" to the description of the debuff. It took forever to clear the first couple of zoos and was pretty dull. The first was an axe dual wielder that was built as almost pure melee I think the only non-warrior line was fleshsmithing. Click to expand.I have been playing a couple of proc heavy builds lately.
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